30 Day Market Challenge
NOTE: The guide is now up top, the day by day posts are shown after the guide.
This is meant to be a moderate guide for anyone looking to try and make some money station trading in Eve. I will not go into arbitrage, which is buying in one region and hauling to another, nor is this about industry. The main focus is making money in stations. Station trading is the act of placing buy orders above the competition, then selling the goods from those buy orders as sell orders. The profit is the margin between your (high) buy price and your subsequent (low) sell price.
Time Required
Research
Skills
- Trade 4
- Retail 4
- Accounting 4
- Broker Relations 4
Strategies
Modules
Non-Module Items
Location
Bots
Conclusion
- Learn about what you are trading so you recognize the reasons behind trends and useful quantities.
- Learn the various in game market tools, the price history graphs and tables.
- Watch your margins, and cut your losses if needed.
- Train your skills appropriately to take advantage of the markets.
- Start small and organically, and take time to learn the market, there is a lot going on besides the numbers.
- Stock not trading is isk not growing.
Daily Reports
I gave a new character 5,000,000 isk, put her in Jita, and tried to see what I could do. Here are the day by day results of a newbie market trader:
Introduction
I’m blatantly stealing a project from another blogger, the 51 Day Challenge. Beamer Grey started this but never finished it. I’m going to pick it up, dust it off, and run it for 30 days.
Goal:
Make as much money as possible on a new alt by ONLY trading.
Rules:
- No leaving station
- Only market transactions can be used
- Start with 5 million isk as seed money
Reporting:
- Starting Isk: The Total Isk from the previous day
- Cash on hand
- Buy Orders Value
- Sells Orders Value
- Total Isk = Cash + Buy Orders + Sell Orders
- Liquid Isk = Cash + Buy Orders: This seems to me to be a useful term to have to illustrate what the actually accessible isk is each day.
Day 1
The results of my first day of the 30 Day Challenge: Not bad for my first foray out. I bought two skills, Trade and Broker Relations. As far as modules, I am using a strategy of looking at volume and the margin between buy and sell orders in one station. The most challenging part of today's work was playing the .01 isk game. Some items are much more heavily contested, and also have nice margins. Those are for days when I have lots of time to look at the markets. The biggest question is how to scale up from margins of 10k or a few 100k to something that is more profitable! A few more days to manage the income, and then I think I'll ahve to start looking at that question. *****Day 2
Results for Day 2: There you have it. Results are little less than I wanted, as I have a lot of inventory as of writing time. I've been going for low quantity, fast turn over, but that slowed down in the afternoon. The .01 iskers are killing me this afternoon... I got into some nice margins items, but the competition is fierce, and I have not been able to .01 isk it as much as yesterday. Also, a bit of a side note due to financial considerations: if between my current accounts and this experiment I cannot PLEX the market account, I will have 26 days on the market account, so this may be a 28 Day Challenge depending on how well it works. *****Day 3
Day 4
Day 5
- Just because you can buy more expensive items does not mean you should.
- Large margins on smaller items are often better than huge margins on big items.
- The number of items traded only tells you part of the story.
Day 6
Day 7
Day 8
- High margins tend to burst after a short window, as someone undercuts to try and move items or, I assume, manipulate the market to their advantage.
- Turnover, as listed in game, does not tell you if those are buy or sell orders. Nothing is fun like buying 50 items and realizing that the movement is all on the Buy Order side of the equation.
- Many of the large price, large spread orders seem to have robots updating the buy orders. I can't say these are bots, but I am sorely tempted to get a stopwatch and log attempts to talk... I'm not bitter, at all.
Day 9
Results: Not too much to say today. I am going to be gone over the weekend (Days 10 and 11), and I have been trading in Jita so far. My plan, given the whole "Jita Burns" event on the 24th, is to let my orders wind down while I am gone and move shop when I get back. I suspect business will not be good once the camp hits, and I plan to be out of the way. In order to stay true to my plan, I am going to move only myself when I go. Since I will be missing this weekend, it seems fair to move when my orders have essentially stopped, and just transfer my pool of isk. Due to all of this, I expect a loss come next post due to losing some broker's fees.Day 10 & 11
Results: Not trading = not making any money! I also realized some loss winding down Jita as I prepare to move to another trade hub. Trying to get one last set of items to move. Tomorrow shall be a new day in a new hub, onward!Day 12
Results: So that's a good day. My best overall margin so far. Nothing special happened, except I left Jita and went to another major hub. Rhymes with a car. I'm still using a similar mix of boring ship modules as my bread and butter. There are less orders, so the .01 isk game is a little less intense. On the flip side, people will raise prices or lower them in much larger amount, so that's fun. An entrepreneurial note, watch the sell orders that are a few isk above the buy orders. They can help when you want some stock, or they can be a sign to get out if the quantity is higher than you can snap up and turn around. I'm glad the day went well, because I was starting to get a bit weary of the Jita trade scene, and a nice day makes the whole trade enterprise more fun. I may have some fun charts coming, If I can be arsed to censor the data down. Maybe I'll post it on Day 15 as the "Half Marathon" post.Day 13
- You can't see it, but I dropped about 8m on skills today, so the real total would have been 309m, but such is life.
- Faction modules are on the market. I put in some dummy orders to maybe catch some people unawares. We'll see if that ever pans out.
- At my current rate, I should be able to afford a PLEX, but I imagine we are in for some market volatility soon (tm), so that remains to be seen.
Day 14
Day 15 (With Figures!)
Results: Started out slow, picked up, and then someone decided to crash a few items. I still profited, but I lost out on 30m of potential profits. It would have been fun to clear 400m today, but oh well. I also missed out on the US TZ evenings, which is always a nice time to make some quick flips as people come home to unload and stock up. Now for some more info on my character. Trade Skills:- Accounting 3
- Broker Relations 4
- Marketing 2
- Retail 4
- Trade 4
- Ending Isk (Sell Orders + Buy Orders + Cash)
- Sell Orders
- Buy Orders
- Cash
- Liquid Isk (Cash + Buy Orders)
- PLEXline (PLEX Sell Order / 30 Days * Current Day)
- PLEX Goal (Plex Order)
- Margin
Day 16
Results: I didn't make much today (yesterday), and that's because I was weary of market trading. I did expand my operations a bit though. I'll talk on that a bit more tomorrow (or later today). I hope you enjoyed the temporally displaced post.Day 17 & 18
Results:Day 19
Results: I got bored again today. Instead of station trading much I went out and collected a bunch of items on 5-jump buy orders. First, I am never doing that again. Not my play style. Second, I got to see a lot of stations I had never noticed before. That was fun, but not something to repeat in this context. I also closed out a lot of orders, hence the lack of buy orders when I ran these numbers. Trying to decide if I want to stay where I am or engage in more options afield. Remote buy orders are something I need to look into in order to get more large margin modules to take to the trade hub. Finally, I think I am getting close to PLEX time to keep the account going. I have a few more days, and I'd like to get up around 700m before trading in a large portion. Having a big pool of isk allows for more freedom to manipulate orders into my favor, and I don;t want to drop back down to 50m in total cash at this point.Day 20
Results: Banner day! New record for margin, at 108m. That was nice. One cool thing about have more liquid isk is the ability to go in a buy up orders that are trying to push down the overall margin. You sacrifice some margin on a few items to keep your margin on the bulk of your goods. This gets you more isk. Win. Based on my success so far, and my lack of desire to spend any more time updating the same orders, I have begun training additional trade alts. The more observant readers of my blog may have noted that I currently run three accounts, roughly defined as Combat, Industrialist, and Trader/Corp/Blarg. This means I have 9 slots, and three can be up and running at any given time. The obvious next step to enhance profits is to have eyes, and orders, stationed in or near every trade hub so I can capitalize on arbitrage. For those who are unfamiliar, trading has a few flavors. Station trading is what I have been mainly involved in up till now. This consists of setting high buy orders and selling to low sell orders in the same station. But this approach is weak to those that have more power (read isk) than you, as they can manipulate markets and leave you with a pile of suddenly worthless inventory. Arbitrage is another method of trading, where you scout price disparities between regions and buy in one place, haul the goods to another place, and sell for profit. My tentative plan is to have eyes in Jita, Amarr, Rens and Dodixie, and perhaps train up a suitable hauler who can run between these, moving goods to the best location to sell in. At my current pace, one account in one station can pay for itself and have excess isk at the end of the month. I may be able to get two PLEXes if the pace keeps going. Four characters will have less profit per account due to time, but I imagine it will still manage to pay for multiple accounts. This plan will take some time to implement, however. Skills must be trained, and the isk must flow!Day 21
Day 22
- Finals. I'm in school and those take a fair bit of work.
- P90X workouts. Roc would be so proud. I'm working on my meat-space capsule and damn if those don't kick you in the arse.
- Once you get the hang of buying high and selling low, most of the work becomes updating orders and browsing the market for trends and deals. There is not much technique, just a lot of reading the charts and graphs.
Day 23 to 25
Day 26
from Monday, April 09, 2012 to Thursday, April 26, 2012 | |||
Item | Amount Traded | Average Unit Profit | Total Profit |
100MN Afterburner II | 10.00 | 696,441.72 | 6,964,417.21 |
10MN MicroWarpdrive II | 2.00 | 168,664.68 | 337,329.36 |
1200mm Artillery Cannon I | 7.00 | 334,995.60 | 2,344,969.17 |
1200mm Artillery Cannon II | 12.00 | 1,229,084.83 | 14,749,017.98 |
1200mm Heavy 'Scout' Artillery I | 3.00 | 760,119.10 | 2,280,357.30 |
125mm Prototype Gauss Gun | 6.00 | 136,897.88 | 821,387.30 |
1400mm Gallium Cannon | 8.00 | 458,853.80 | 3,670,830.38 |
1400mm 'Scout' Artillery I | 13.00 | 807,271.50 | 10,494,529.46 |
150mm Light AutoCannon I | 70.00 | 24,171.72 | 1,692,020.58 |
150mm Light 'Scout' Autocannon I | 5.00 | 401,670.29 | 2,008,351.45 |
1MN Afterburner II | 10.00 | 528,613.80 | 5,286,138.03 |
200mm Compressed Coil Gun I | 14.00 | 95,853.95 | 1,341,955.32 |
200mm Light Carbine Repeating Cannon I | 20.00 | 198,975.35 | 3,979,506.96 |
200mm Railgun II | 5.00 | 640,696.27 | 3,203,481.37 |
200mm 'Scout' Accelerator Cannon | 10.00 | 153,799.95 | 1,537,999.53 |
250mm Light Artillery Cannon I | 20.00 | 52,497.07 | 1,049,941.41 |
350mm Compressed Coil Gun I | 5.00 | 698,689.97 | 3,493,449.85 |
425mm AutoCannon II | 58.00 | 329,119.97 | 19,088,958.43 |
425mm Medium Gallium Machine Gun | 10.00 | 471,987.32 | 4,719,873.18 |
650mm Artillery Cannon II | 4.00 | 228,790.37 | 915,161.48 |
650mm Medium 'Scout' Artillery I | 1.00 | 2,667,239.76 | 2,667,239.76 |
720mm Howitzer Artillery II | 6.00 | 646,737.61 | 3,880,425.67 |
Adaptive Invulnerability Field II | 68.00 | 157,413.69 | 10,704,130.74 |
Advanced 'Limos' Heavy Missile Bay I | 51.00 | 251,540.95 | 12,828,588.43 |
Anode Electron Particle Cannon I | 5.00 | 362,997.51 | 1,814,987.55 |
Anode Neutron Particle Cannon I | 15.00 | 360,456.20 | 5,406,842.98 |
Arkonor Mining Crystal II | 3.00 | 496,999.20 | 1,490,997.60 |
Basic Energized Adaptive Nano Membrane | 36.00 | 65,316.19 | 2,351,382.99 |
Beta Reactor Control: Capacitor Power Relay I | 10.00 | 143,621.09 | 1,436,210.89 |
Beta Reactor Control: Diagnostic System I | 10.00 | 134,489.90 | 1,344,898.95 |
Cap Recharger I | 78.00 | 20,190.13 | 1,574,829.98 |
Command Processor I | 10.00 | 304,994.96 | 3,049,949.55 |
Conflagration L | 10.00 | 332,865.95 | 3,328,659.50 |
Covert Ops Cloaking Device II | 3.00 | 1,466,335.07 | 4,399,005.21 |
Damage Control I | 6.00 | 452.02 | 2,712.12 |
Drone Synaptic Relay Wiring | 171 | 2.1 | 359.1 |
Dual 180mm AutoCannon I | 23.00 | 109,948.96 | 2,528,825.99 |
Dual 250mm Prototype Gauss Gun | 20.00 | 55,231.23 | 1,104,624.67 |
Dual 650mm Repeating Artillery II | 8.00 | 1,038,092.90 | 8,304,743.23 |
Dual Heavy Modulated Pulse Energy Beam I | 10.00 | 324,178.02 | 3,241,780.23 |
Dual Light Pulse Laser II | 25.00 | 234,712.98 | 5,867,824.46 |
Dual Modulated Pulse Energy Beam I | 13.00 | 443,497.86 | 5,765,472.21 |
Electron Blaster Cannon II | 3.00 | 988,993.19 | 2,966,979.56 |
Expanded Probe Launcher II | 3.00 | 1,875,631.86 | 5,626,895.57 |
Experimental 100MN Afterburner I | 50.00 | 51,279.43 | 2,563,971.37 |
Experimental 10MN MicroWarpdrive I | 150.00 | 71,752.98 | 10,762,947.68 |
Experimental 1MN Afterburner I | 157.00 | 33,494.67 | 5,258,663.82 |
F-90 Positional Sensor Subroutines | 1 | -0.01 | -0.01 |
Fleeting Propulsion Inhibitor I | 4.00 | 1,599,994.47 | 6,399,977.86 |
Heat Sink I | 50.00 | 18,319.04 | 915,952.14 |
Heavy Modulated Energy Beam I | 10.00 | 223,806.74 | 2,238,067.43 |
Heavy Unstable Power Fluctuator I | 15.00 | 186,308.13 | 2,794,621.93 |
Ion Blaster Cannon II | 9.00 | 538,250.56 | 4,844,255.05 |
Kernite Mining Crystal II | 7.00 | 190,701.46 | 1,334,910.21 |
Kinetic Deflection Amplifier II | 5.00 | 189,998.69 | 949,993.44 |
Large Armor Repairer I | 60.00 | 260,078.24 | 15,604,694.11 |
Large Automated Carapace Restoration | 20 | -1.01 | -20.2 |
Large Energy Transfer Array II | 9.00 | 963,890.86 | 8,675,017.74 |
Large Remote Armor Repair System II | 5.00 | 458,622.08 | 2,293,110.40 |
Large Shield Booster II | 6.00 | 255,266.13 | 1,531,596.75 |
Light Electron Blaster I | 100.00 | 10,919.84 | 1,091,983.89 |
Light Electron Blaster II | 2.00 | 526,061.25 | 1,052,122.50 |
Light Neutron Blaster I | 288.00 | 24,411.14 | 7,030,407.57 |
Mark I Generator Refitting: Diagnostic System | 100.00 | 13,322.19 | 1,332,219.34 |
Medium Anode Pulse Particle Stream I | 10.00 | 76,479.45 | 764,794.50 |
Medium Inefficient Armor Repair Unit | 19.00 | 17,678.86 | 335,898.30 |
Medium Modulated Pulse Energy Beam I | 4.00 | 819,009.95 | 3,276,039.80 |
Medium Nanobot Accelerator I | 5.00 | 875,687.91 | 4,378,439.54 |
Medium Pulse Laser II | 33.00 | 358,652.64 | 11,835,537.14 |
Medium Remote Armor Repair System II | 5.00 | 547,998.41 | 2,739,992.07 |
Medium Semiconductor Memory Cell I | 1.00 | 2,147,877.19 | 2,147,877.19 |
Micro Auxiliary Power Core I | 10.00 | 88,996.35 | 889,963.50 |
Micro Auxiliary Power Core II | 5.00 | 1,867,970.90 | 9,339,854.51 |
Mining Laser Upgrade II | 18.00 | 737,279.38 | 13,271,028.88 |
Mobile Medium Warp Disruptor I | 3.00 | 1,279,051.74 | 3,837,155.21 |
Modal Electron Particle Accelerator I | 3.00 | 2,120,966.12 | 6,362,898.37 |
Modulated Strip Miner II | 20.00 | 1,596,866.37 | 31,937,327.35 |
Phased Weapon Navigation Array Generation Extron | 12.00 | 1,287,903.89 | 15,454,846.69 |
Prototype 'Arbalest' Heavy Assault Missile Launcher I | 2.00 | 565,279.21 | 1,130,558.41 |
Prototype Cloaking Device I | 1.00 | 209,993.82 | 209,993.82 |
Prototype Sensor Booster | 50.00 | 86,737.80 | 4,336,889.79 |
Scorch M | 2.00 | 194,843.99 | 389,687.98 |
Scorch S | 4.00 | 186,791.91 | 747,167.64 |
Shield Boost Amplifier I | 10.00 | 169,872.73 | 1,698,727.27 |
Shield Boost Amplifier II | 9.00 | 111,651.74 | 1,004,865.64 |
Shield Power Relay I | 100.00 | 20,028.50 | 2,002,849.58 |
Shield Power Relay II | 10.00 | 158,981.66 | 1,589,816.64 |
Shield Recharger II | 36.00 | 63,734.36 | 2,294,437.07 |
Small Auxiliary Thrusters I | 10.00 | 67,691.84 | 676,918.40 |
Small Cargohold Optimization I | 2.00 | 349,998.97 | 699,997.94 |
Small Energy Neutralizer II | 5.00 | 636,564.96 | 3,182,824.79 |
Small Shield Booster II | 4.00 | 175,395.40 | 701,581.58 |
Tachyon Beam Laser II | 4.00 | 1,114,158.30 | 4,456,633.20 |
Tachyon Modulated Energy Beam I | 45.00 | 260,934.48 | 11,742,051.62 |
Thermic Dissipation Field II | 26.00 | 258,636.17 | 6,724,540.40 |
Upgraded 1MN Microwarpdrive I | 5.00 | 41,323.18 | 206,615.92 |
Warp Core Stabilizer II | 35.00 | 384,619.21 | 13,461,672.34 |
Warp Scrambler II | 2.00 | 299,888.33 | 599,776.65 |
X-Large C5-L Emergency Shield Overload I | 10.00 | 753,397.99 | 7,533,979.93 |
X-Large Shield Booster II | 15 | 581,089.96 | 8,716,349.34 |